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"Big jobs usually go to the men who prove their ability to outgrow small ones."
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--
John Wooden
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Adding
Stars and Galaxies
Purpose: To add great looking star backgrounds to existing scenes.
Programs Used: Bryce 2/3D, PhotoPaint 7/8, and Universe 1.5 (optional).
This tutorial was written in reference to these programs; of course, countless
other programs can be used.
It seems no matter what outdoor scene you may be working on, adding either a
bold starry background or subtle handful of twinkling stars is a difficult task
in Bryce.
In Bryce 2, this could be done by creating an infinite slab and applying a
"star" texture or 2D picture to it. This generally worked well, but would often
dramatically increase render time, interfere with the desired atmospheric
colors, and get washed out and dulled in the antialiasing pass. Bryce 3D
answered some requests for adding these effects, but my experiences with them
has been disappointing and random.

Untouched Bryce Render
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To begin, you must have a rendered image (in a format of your choice); don't
attempt putting in any stars during the render process. See the image to the
left for my "Moonlight Walk" example of my initial image. You can create your
own starfield, or use a great shareware program called
Universe. I've used Universe quite a bit; it's easy, it's shareware,
and most importantly: it looks fantastic. I'll assume you are using Universe -
if not, get your starfield ready and skip this next step. Open Universe, and
create a new document with the same *resolution* as your rendered image. Just
select FILE, NEW and Universe will let you specify a resolution of your choice.
Universe will only render at 72 DPI, but that doesn't matter: PhotoPaint, when
pasting the Universe scene, will scale the document size so the Universe scene
will match your Bryce Scene. As long as both resolutions are the same,
everything will match perfectly.
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Create a starfield in Universe as intense or as subtle as you desire. Use
stars, nebula, vortexes, lens flares -- whatever you like - but, only work in
the areas that will be visible in you scene (probably only to top portion of
the Universe scene). For example, since the stars will only be applied to the
top portion of my "Moonlight Walk" scene, I am going to only work in the top
30% or so of the Universe document. The next step, now that your starfield is
finished, is to load both the Bryce render and Universe scene in PhotoPaint.
Select the Universe Scene, and click on MASK, SELECT ALL. This will mask off
the entire scene. Click EDIT, COPY. At this point, you can close your Universe
scene as you won't need it anymore.

Masked Bryce Image
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Now You will need to mask the sections of your Bryce
image where you want your stars to be. The image to the left shows my
"Moonlight Walk" mask. Click on it for a larger image where the masking is a
bit more obvious. You can make this mask by hand, or by using a Mask Render
from within Bryce (and then loading the mask under the Mask pulldown menu). I
prefer the former; mainly because you can (if you are proficient with masking)
mask the scene much faster manually, and 2D images (often used in trees,
complex models and other objects) will not render transparency (only as big
boxes!). Using the Magic Wand masking tool, and then trimming it using the
scissors or lasso masking tools makes short work of working around even the
most complex images.
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Remember, you don't need exactness when editing around trees and other complex
objects. The stars are being blended with the background, so it is better, for
example, to mask off a whole tree and just "open a few pockets" and mask where
the obvious gaps are through the branches. Be sure the "+" is selected on the
mask toolbar when cutting pockets where the stars will show through so you will
be adding to the mask. It may be arduous, but will take 15 minutes at most! And
if you aren't proficient with masking, take 20 minutes and do the tutorial in
Corel on it!

Universe Image Copied into Mask
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Once the mask is done, click EDIT, PASTE, then select
INTO SELECTION. Your star backdrop is now in copied into your Bryce Scene, but
probably looks pretty bad! The image at the left shows "Moonlight Walk" after I
copied the sky into it. We're almost finished - we just need to adjust the
OBJECT BLEND, and we'll be all set.
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PhotoPaint Object Roll-Up
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We want to retain the haze and sky dome from
Bryce...no worries; click VIEW, ROLL-UPS, OBJECTS. The default setting should
have Object Editing Mode in "Multi" (if not, click it). The image to the left
shows what the Object Roll-Up should look like, and where to click. Near the
bottom of the objects window are 4 buttoms. Click on the second one from the
left: CREATE OBJECT FROM MASK. This will highlight the masked section (the
background should be locked) and enable the MERGE and OPACITY settings on the
bottom of the roll-up window. In the MERGE setting, click IF LIGHTER. This
should instantly blend the stars with the background, so your existing sky dome
or haze colors stay. You can slide the opacity slider to taste!
To see the final image, surf to my gallery page.
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