"Big jobs usually go to the men who prove their ability to outgrow small ones."
-- John Wooden


Creating Rainbows
Purpose: To create rainbows in Bryce images.

Programs Used: PhotoPaint 8 (you don't need an image editing program if you download the files here), Bryce 2/3D. This tutorial was written in reference to these programs; of course, countless other programs can be used.

Bryce 3 incorporated a new feature that allows you to put in rainbows. Just like crescent moons, this was a great idea! However, the downfall is that while they look great, they require precise atmospheric settings to achieve the effect you desire. This is a problem, especially if you want to add a rainbow as an afterthought (like I did in my Discovery image).

Bryce Rainbow Made From a Torus The concept is simple - apply a 2D rainbow texture to an object in your scene. A flattened sphere or torus generally works best - just plant it half way in the ground and ignore the other half (that's what I did with the sample image to the left). If you CAN'T ignore the other half (because, for example, you want a rainbow to sprout out of a cloud) you have a few options: you could apply the texture to a cone, you could model a simple 'arc' using a symmetrical lattice, or you could apply a negative boolean object, such as a large box, to the unwated parts of the rainbow. If you do the latter, don't forget to make the rainbow 'positive' and then group the two. I haven't had too much success in using non-primitives, such as symmetrical lattices and DXF objects; if you decide to make a rainbow using one of these objects, be prepared for a lot of tweaking!

Using PhotoPaint, I created the 2D picture map used to create the rainbow. There are a few other similar versions out there, all applying the same concept. Feel free to modify this to apply emphasis to certain colors, or remove them completely! Thanks to everyone who helped point me in this direction and provide samples of their work! Namely, the KPT List and Susan Kitchen's tutorials.

Downloads:
If your browser tries to open the file, 'RIGHT CLICK' to save the target file!
Bryce 2 Users Bryce 3 Users
Sample Scene File (.brc/123k) Sample Scene File (.br3/81k)
Shader Preset (.shd/41k) Shader Preset (.mat/47k)
Rainbow Bitmap (.bmp/193k) Rainbow Bitmap (.bmp/193k)
Rainbow Alpha Channel (.bmp/193k) Rainbow Alpha Channel (.bmp/193k)
Rainbow Kit For Bryce 2 (.zip/64k)
- kit includes all files above -
Rainbow Kit for Bryce 3 (.zip/33k)
- kit includes all files above -

Have fun, and don't be afraid to experiment with the colors. Two quick notes: as a 2D 'picture map' applied to an object, you can alter the frequency and rotation and get some very interesting results! For generic rainbows, keep the frequency at zero - the preset shader has some generic settings: zero frequency, high diffusion and ambience, no specularity, and a slight amount of transparency. As for object size and placement, experiment! However, because the color portion of the picture map is small, your rainbow object will most likely need to be a bit larger than you think...