A new series of Windows 8 developer events are coming soon! These are special two-day events, with a DevCamp on day one featuring a full day of sessions plus an InstallFest, followed on day two by a Hackathon with Lightning Talks where you can bring app ideas to life with Microsoft and community experts on hand to help.
Windows 8 changes everything. Combining the broad reach of Windows, best-in-class developer tools, a re‑imagined user experience, support for new chipsets, and a built-in store with industry-leading business terms, Windows 8 is the largest developer opportunity – ever.
DevCamp - Day 1 Events run from 9:00AM – 8:00PM
Our DevCamp covers Windows 8 Release Preview from top to bottom, featuring sessions that run from introductory to intermediate as the day unfolds. These sessions will be followed by an InstallFest to prepare your system for hands-on app development.
Hackathon - Day 2 Events run from 9:00AM – 9:00PM
Our Hackathon is an open Windows 8 code fest, where you'll put what you've learned into practice. Code to your heart's content, with Windows 8 experts available to guide you through every step of the process. It's the perfect opportunity to get your dream application underway, or to finish that app you've already started.
This full-day event will be filled with coding, sharing, plenty of food, and the occasional Lightning Talk on topics determined by your apps and questions. Bring your own laptop installed with Windows 8 Release Preview, your apps and your cool ideas and get ready to create!
Cities and Dates Separate registration for DevCamps and Hackathons is required
The choice is yours to join us for either or both days, but please register for each separately.
Seating is limited, so click the date links below (or call 1-877-MSEVENT) to reserve your seat today!
St Louis, MO
Los Angeles, CA
Mountain View, CA
Ft. Lauderdale, FL
Chevy Chase, MD
San Francisco, CA
Downers Grove, IL
Register today and join us for these fantastic (and free) developer opportunities.
This is exciting! Today, VS2010 Beta 2 and .NET Framework 4 is available for MSDN subscribers. For more information on VS2010, visit the Visual Studio home page. If you’re not an MSDN subscriber, general availability is October 21st. Also, and more importantly, the official launch date: March 22nd, 2010. Mark your calendars! Also, MSDN has received a bit of a makeover, so check it out while downloading. You may have noticed a few SKU changes with VS/MSDN – I don’t have all the details yet, but it looks like Visual Studio with MSDN will have three main SKUs: · Microsoft Visual Studio 2010 Ultimate with MSDN: Microsoft Visual Studio 2010 Ultimate with MSDN is the comprehensive suite of application lifecycle management tools for teams to ensure quality results from design to deployment. · Microsoft Visual Studio 2010 Premium with MSDN: Microsoft Visual Studio 2010 Premium with MSDN is a complete toolset for developers to deliver scalable, high quality applications. · Microsoft Visual Studio 2010 Professional with MSDN: Microsoft Visual Studio 2010 Professional with MSDN is the essential tool for basic development tasks to allow developers to implement their ideas easily. More to come on this soon.
Part 4 of the 5-part series is up on Channel 9. In the previous screencasts, we looked at setting breakpoints and how to work with advanced breakpoints, filters, and working with multiple threads. We also took a quick look at tracepoints. In part 4, we'll look at the watch windows, the immediate window, and Make Object ID command…
The third in the series of debugging tips has been posted to Channel 9(including the player here, too). A quick abstract: In parts 1 and 2, we looked at setting breakpoints, and talked about setting up advanced breakpoints using hit counts and some simple conditions. In part 3, we’ll dive a little deeper into some conditions by writing methods to help debug our application, then look at using the filter breakpoint modifier to debug multithreaded applications. Finally, we’ll take a quick look at tracepoints.
Part 1 was a pretty basic introduction to setting breakpoints. Now it’s time to have a bit more fun! In part 2, I’ll look at using breakpoint modifiers – specifically, using the hit count modifier, and then the condition modifier. The condition modifier can be incredibly powerful – while we can corrupt the state of our application pretty easily (as I’ll demonstrate), it starts to open a whole new world for debugging more efficiently.
Recently, I’ve been doing a number of talks on tips and tricks with the Visual Studio debugger. I thought it would be a good idea to start putting together a series of DevNuggets on these tips – so here is the first! Part 1 is primarily an introduction into setting breakpoints … turns out there are number of ways to set breakpoints other than just clicking in the gutter. This is primarily of interest to entry level developers, but the follow parts will get into some advanced techniques.